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Roadmap

Our studio roadmap outlines upcoming projects and development targets. Dates are tentative and subject to change.

Studio Roadmap

Our roadmap reflects direction and development targets, not hard release dates.
We focus on systemic strategy games where the world evolves independently of the player.


🟢 Project Influence

Release Window: Spring 2026 (target)
Genre: Turn-Based Strategy Platforms: Android, iOS

Description

A turn-based strategy focused on territorial control and influence in the city of the mages.
Players manage one of several factions, competing to gain influence over the city using limited resources, positional advantage, and long-term planning.

Key Features

  • Control zones via influence rather than conquest
  • Minimalist interface optimized for mobile
  • Short sessions with deep strategy

Status: Active development / Core mechanics implemented


🟡 Project Stability

Release Window: Summer - Fall 2026 (target)
Genre: 2D Global Strategy
Platforms: Android, iOS

Description

A compact global strategy game for mobile platforms where diplomacy is the primary tool, and war is an expensive and risky choice.

The game focuses on autonomous faction interaction and indirect player influence.

Key Features

  • Simplified global map
  • Fast game sessions
  • Generated world

Status: Pre-production / Design phase


🔵 Project Power

Release Window: End of 2026 - start of 2027 (target)
Genre: 3D Global Strategy
Platforms: Windows, Linux, macOS

Description

A small-scale 3D global strategy for PC, based on autonomous systems and minimal player micromanagement.

Players are not the center of the world. Factions develop, fight, and form alliances independently, while the player guides processes using limited levers of power.

Key Features

  • 3D procedural map
  • Automated battles where player can give commands to change strategy
  • War as a tool of diplomacy, not a goal
  • Losing is meaningful and engaging

Status: Prototype / Technical exploration


Notes

  • Dates represent development targets and may change as projects evolve.
  • Mobile projects serve as experimental platforms for mechanics later expanded in PC titles.
  • All projects are guided by the studio’s philosophy: the player is never the absolute center, and strategic depth comes from autonomous systems, weaknesses, and emergent gameplay.
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